LANGUAGE / QUALITY / INTERACTIVE WORLDS

Big worlds.
Human precision.

Your global production partner for game localization, QA, translation and interactive experiences. Every detail matters when the whole world is playing.

✦Built for the stories people remember.
INDEPENDENT IDEAS. INTERNATIONAL REACH.SCROLL TO EXPLORE
OUR HISTORYTrust is built
on the work.
SONYHUAWEIXIAOMIABBOTT

Language, games and interactive experiences brought together through creative work.

01 WHAT WE DO

Every word.
Every frame.

We bring language, quality and technology together to make exceptional interactive experiences resonate with audiences everywhere.

01 / LANGUAGE

Game localization.

Culture, nuance and player experience working together. Every line should feel like it belongs.

Explore localization
02 / QUALITY

Game QA & testing.

The precision behind great play. Functional, linguistic and production-aware quality assurance.

Explore QA services
語

Translation & language

Fluency, context and craftsmanship for global audiences.

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Game development

Creative and technical production from prototype to launch.

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VR / AR / immersive

Experiences that expand what a digital world can be.

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02 SELECTED WORK

Made to matter.

Ideas have to survive the real world. Here's how teams bring ambitious experiences from concept to players around the globe.

Duchess of Plaisance VR horror artwork showing a shattered mirror and a figure
PROJECT · VR HORROR

Duchess of Plaisance

A historically inspired VR horror game; first prize at the Digital Expo 2018 Indie Awards.

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Cartoon bedroom scene from the educational minigames documented for Abbott Diabetes Care Hellas
PROJECT · EDUCATION

Abbott Diabetes Care

Educational minigames and puzzles designed to introduce diabetes self-testing concepts to children.

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Garden Clerk poster featuring pixel art, swirling purple graphics and the game title
PROJECT · GAME

Garden Clerk

A retro-inspired puzzle exploration game with labyrinths, clues and a dark twist.

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GAMES / EDUCATION / INTERACTIVE EXPERIENCESExplore all work

03 COLLABORATIONS & RECOGNITION

Good company.
Great work.

Our work has included game translation for titles such as Uncharted, The Last of Us and God of War; games for Huawei and Xiaomi; educational projects for Abbott Diabetes Care Hellas; and VR-Cogn with University of Ioannina departments.

Explore collaborations
PROJECTS & COLLABORATIONS
EDUCATION & RESEARCHUniversity of Ioannina
INDIE AWARDDigital Expo Indie Award, 2018
FOUNDEDAthens, 2006

04 THE STUDIO

Many minds.
One standard.

Founded in Athens in 2006 by Thanos Georgoulis and Konstantina Bethani. Our projects span localization, interactive production, educational games and immersive experiences.

Discover our history

Different perspectives.
Shared ambition.

Creative thinking. Technical precision. Shared ambition.

05 FROM THE STUDIO

Projects in focus.

Discover projects, ideas and milestones from across our work.

News & updates
2018 / INDIE AWARD

The Duchess of Plaisance

Duchess of Plaisance received recognition at the Digital Expo 2018 Indie Awards.

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IMMERSIVE / RESEARCH

VR-Cogn and research collaboration

A VR application developed with departments of the University of Ioannina.

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EDUCATIONAL / PROJECT

Interactive learning for Abbott

Educational minigames and puzzles developed for Abbott Diabetes Care Hellas.

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06 JOIN THE STUDIO

Great work takes
great people.

Bring your talent and your point of view. A great team makes room for both.

Careers & opportunities

07 LET'S WORK TOGETHER

What comes next?

Tell us about the challenge, the ambition, or the world you want to build. We're listening.

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FIND THE STUDIO

Athens, Greece.

Tenebra Studios
Themistokleous 50
Agios Dimitrios 173 43, Greece
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